Philip is the associate director of technology at Harvard Innovation Labs. He leads technology programming and advises student and alumni entrepreneurs on software development and building new technologies. He is passionate about business empowerment and enabling people to bring an idea to reality without outsourcing every aspect of the development and details.
Phil has worked with aspiring CEOs and young professionals from Boston to Korea to bring minimum viable products (MVPs) to realization, secure business funding, and get accepted into accelerators such as Y Combinator and MassChallenge. Prior to teaching, Phil was the chief software architect on several large-scale web and mobile applications. Phil graduated from Vanderbilt University with a BA in Economics.
Connor is a VR/AR creator from Birmingham, UK but currently studying English Literature on a full scholarship at Harvard University. He is the Head TA at the AR/VR studio at Harvard Business School, and he cares deeply about combining story and technology in explosive and exciting ways. In the last three years at Harvard, he has been working on developing VR/AR tech specifically with a theatrical emphasis, and has advised the English National Opera, BBC, Showcase Cinemas, Youtube and worked on projects with American Repertory Theatre, Vatican, NASA, Game of Thrones, and JK Rowling.
Mary is a current undergraduate student studying Computer Science after transferring from New York University. At NYU Shanghai, she studied the theory and production of AR/VR under Michael Naimark. She is familiar with AR/VR production pipelines and is interested in tackling both the creative and technical side of it. She aims to increase the exposure of Harvard students to AR/VR and help teams build cutting-edge experiences.
Agatha is a first-year student in the Master in Design Studies Program at the Harvard Graduate School of Design. During her studies, she focuses on exploring the possibilities of AR/VR as a medium for cross-cultural connection. Before coming to the GSD, she studied 3D animation at the School of Visual Arts in New York. Her thesis animation screened at international film festivals, and she has worked as a 3D artist in the medical visualization field. She has a solid understanding of the 3D production pipeline, and her main tools are Maya and zBrush. She is excited to help others build their own worlds through 3D modeling.