AR/VR Studio

About the AR/VR Studio

The AR/VR Studio is a dedicated space for the exploration of cutting-edge immersive technologies — physically and imaginatively. The AR/VR Studio is equipped with technologies that include various software and design platforms, multiple headset configurations, workstations, and filming resources to help students experiment and create innovations in a wide range of industries.

Please note: the AR/VR Studio is a resource for all degree-seeking Harvard students.

What can you do here?

  1. Experience the latest AR/VR equipment in an open session.
  2. Learn about the technology with a dedicated team of experienced TAs.
  3. Understand how to apply the tech to your specific field and build deeper learnings with one-on-one meetings.
  4. Build MVPs and prototypes when you attend workshops.
  5. Imagine the future of this technology by attending guest speaker symposiums, when available.

Available Sessions:

Our workshops are constantly evolving based on what people need. If you’d like to suggest a specific workshop or training session, please email to let us know!

Office Hours/Trainings

Please view the bios of the AR/VR staff members below, and reserve a time to connect with them. Please note a training must be completed before you can independently access the studio.

Play Sessions

  • Meta Quest Play Session – Coming soon
  • Microsoft HoloLens Session – Coming soon

Available equipment:

  • Meta Quest 2 HMDs
  • High Performance PCs
  • The HTC Vive
  • Microsoft HoloLens 2
  • Magic Leap
  • Software such as Unity
  • Other production software

AR/VR Staff Bios

Hessan SedaghatHesan Sedaghat

Hesan is a Master in Design Engineer student specializing in the integration of robotics systems with interactive environments. Before joining the MDE program, he worked in various industries including agriculture, healthcare, biotech, and retail where he helped various ventures to develop their products from napkin sketches all the way to patenting their invention. At Harvard, Hesan is advancing his capabilities, emphasizing the convergence of AR, VR, and robotics to create immersive experiences. His work underscores a commitment to designing technologies and products that enhance human interaction with digital realms.

Matt Cook

Matt Cook is Digital Scholarship Program Manager at Harvard Library. In this role, Matt provides instruction, assists in the development of technology spaces, and leads efforts to digitize and explore heterogenous (i.e. text, artifacts, AV, etc.) material collections, at scale, while keeping “humans in the loop” through the use of augmented and virtual reality interfaces. As a researcher, Matt also studies the state and trajectory of digital scholarship generally, what it takes to manage exploratory teams in libraries, and the scholarly impact of new knowledge services related to physical fabrication and mindfulness. Find out more at

Harvard’s Role in the History of AR/VR

Virtual reality — and the related fields of augmented reality and mixed reality — has its foundational roots at Harvard. From 1965 to 1968, Ivan Sutherland, an Associate Professor of Electrical Engineering at Harvard, helped create the first virtual reality and augmented reality head-mounted display system, named “The Sword of Damocles.” Today, across Harvard, AR, VR, and MR (mixed reality) technologies are being leveraged in new and unique ways by students, researchers, faculty, and more. We want to give the students who are ideating around this as broad a playground to play in as can be imagined.

Rules, Policies, and Security

Learn about our security policies and rules-of-use.